The modelling main subtab is where the MakeHuman software opens by default. You will notice on the left of the workspace a menu is available with sliders for altering the topology of the base character mesh. The sliders available are for Gender, Age, Muscle, Weight, Height, Proportions and three sliders which work in collaboration with each other to determine overall ethnicity. These are the African, Asian and Caucasian sliders.
Body Mesh Sliders
Gender
The gender slider will alter your base mesh or topology to be either male or female dominant. With the slider to the extreme left you have a completely female character and to the extreme right a completely male character. In the default position your character is gender neutral. The dominance of one gender over the other changes dependant on the location of the indicator on the slider.
Age
The age slider will assist you in determining the age of the character you are creating. On the extreme left you have an age of 1 year and to the extreme right an age of 90 years. Moving this slider around you can see how the age of your character alters the mesh.
Muscle
The muscle slider alters the muscle mass of the character you are creating. At the far left your mesh will have no muscle mass and on the far right will have the base shape for extreme muscle mass.
Weight
The weight slider adds overall mass to your character. At the left side of the slider the mass of your character is very low and on the right extremely high.
Height
The height slider modifies your characters height. On the extreme left the height of your character will be 99.57 cm and to the far right 195.84 cm.
Proportions
The proportions slider alters the way the mass of your character is distributed. On the left side of the scale the mass of your character is low on the body to the right mass is moved higher up into the chest shoulder area of the mesh.
These sliders all work in collaboration with each other, spend some time playing with the extremes of the sliders to get a feel for just how much control you have over the topology or base mesh at this early stage of modelling. Doing this will help you to better understand how each slider impacts on the others.
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